February 16, 2005

Measuring The Experience of Thrill

Brendan Walker, researcher at the RCA in London, is working on a machine that can measure the experience of thrill. The Chromo11 project hopes to create an industry-standard measure that can be used to gauge thrilling experiences, and dynamically modify such experiences in real time. Walker has already built an auto-portrait machine (drawing above) that detects the sensation of thrill by utilizing the galvanic skin response. Now Walker wants to build a "Thrill Measuring Device" which would work as a thrill sensor during fairground rides or computer games, and modify the experience accordingly. For example, the device could be used on a fairground Waltzer to automatically tailor each ride experience to the sensibilities of each rider. In computer games, the possibilities are thriving. "Elements that a player found boring could be removed, and other thrilling elements enhanced," explains Walker. "A thrill profile could be built up, and a host of new tricks -- new characters, weapons, ways to escape, ways to collaborate -- could be tried out." Walker adapted the thrill-detection hardware at the heart of his auto-portrait machine with the help of James Condron, a scientist at Media Lab Europe. "Ironically," said Walker, "the Media Lab project was developed to control computer games encouraging the player to relax." Walker's auto-portrait machine and the portraits it took are being shown at the M+R gallery in London from Feb. 19 to 27. [Via Wired]

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life is absurd